- Captivating gameplay: enjoy hours and hours of perplexing puzzles. 7 perilous puzzles , 3 levels of challenge
- Maths without numbers or equations: solving Zoombinis puzzles uses the process of mathematical thinking. This process includes organising information, reasoning with evidence and testing systematically
- Introduces science concepts including astronomy, mechanics, cryptography and life sciences
- Practice mode and helpful puzzle clues
- Parent’s guide
- Puzzle reformulation – a new game each adventure!
- For ages 7 and up
Zoombinis Island Odyssey (PC)Join the Zoombinis as they battle to restore the delicate ecosystem on Zoombinis Isle. The Bloats have wreaked havoc, destroying the essential bugs, the “Zerbles”, who kept the delicate ecological system intact. Your child must now help restore that balance, by guiding the Zoombinis and their caterpillars through the puzzles and tasks.
The puzzles and tasks take place in the island environment: Zoombinis must decipher hieroglyphs to open gates and guide moths across flower beds, for example, and the activities eventually take them to the Zerble home. At this point, another Zoombini crew begins the journey, following a different path and new activities and tasks. In total, 240 Zoombinis must make the journey to play the grand finale and complete the game. This means children must play at least 20 times (progress can be saved) before reaching this level, and even though this may mean only the most persistent actually finish, there are plenty of learning activities to keep them busy along the way.
Skills covered include decoding, patterns, sequencing, estimating, calculating speed and velocity, using Venn diagrams, organising information, reasoning with evidence, and much more to test and hone mathematical expertise through that most effective method: repetition!
Aimed at children aged 7 years and above, parents may need to help with some of the tasks (and don’t worry, a Parent’s Guide is included for when you get stuck!). However, with guidance and persistence, even the more difficult activities will prove stimulating and ultimately rewarding. This is a package that really will test children at Maths Key Stage 2 and early Key Stage 3 level, but without the formulaic style of the classroom. —Susan Naylor